I get the general idea, but I am not sure that 'shooter' and 'grinding' really go hand-in-hand the way grinding does with RPG or strategy games. Most of these can be found just by trying to shoot down everything in sight, but some of them are a pain to track down. The first is a collection system based on secret keys. Soldner-X 2 is not a terribly long game, but it tries to pad its playtime through two different mechanisms. ![]() There is an unlock system used to progress that can be a bit frustrating, because it is reliant on picking up keys. Stages culminate in some pretty epic boss battles as well. Pick-ups such as bonus points, power-ups and health drop when certain enemies are defeated. You have a health bar, different types of weapons that can be switched between and a few different types of ships to choose from. Soldner-X 2 certainly understands that it is a challenging game (though variable difficulties and a ranking at the end of each stage give you some additional ways to strike a balance between challenging and frustrating). ![]() Here you are scrolling from left to right, avoiding enemies, landscape and bullets while trying to shoot down just about everything in your line of sight. The soundtrack can be a bit repetitive, but the driving beat and occasional use of voice acting help to set the stage for what proves to be a fun shooter.įundamentally, Soldner-X 2 is proof that a solid concept can still be fun, even if it is very familiar territory. Here the detail, ridiculous amounts of movement and the number of incoming ships makes Soldner-X 2 a visual feast of activity. Certainly visuals have come a long ways since those days, as has the music we listen to while playing our games. The timing for Soldner-X 2 was actually somewhat perfect, because I had been playing some old school shooters with my son recently on our older consoles (think Parsec, Life Force and Gradius) when we had a chance to play this new release.
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